Grand Strategy | Paradox Interactive

Star Trek: Infinite

Contributed to the development of systemic mechanics and narrative implementation to materialize the vast Star Trek lore into a Grand Strategy experience.

Design Dashboard

My core focus was translating complex Star Trek canon into engaging system design, branching mission trees, and achievement structures.

  • Mission System Architecture: A deep branching tree system that anchors the narrative progression.
  • Canon-to-Game Translation: Transforming iconic lore moments into empire-wide mechanics.
  • System Ownership: End-to-end design for achievement and narrative event pipelines.
Star Trek: Infinite Main Visual

Mission Tree Design

The Mission Tree serves as the backbone of both narrative and strategic progression. I designed and documented this system to translate complex lore into clear, engaging objectives for each faction.

Design Scope

  • Structured unique trees for Federation, Klingon, Romulan, and Cardassian empires.
  • Created branching logic responding to diplomatic player decisions.
  • Translated Star Trek canon into engaging gameplay milestones.
  • Defined reward structures and empire modifiers to maintain gameplay pacing.
Impact on Gameplay

This system provides a narrative structure to the Grand Strategy genre, ensuring players have clear goals integrated within the Star Trek universe.

Narrative Events

Narrative Events inject dynamism and drama into the strategy. I contributed to the creation of both systemic and scripted events that challenge the player with consequential decisions.

Key Focus Areas

  • Designed branching dialogue windows with long-term consequences.
  • Adapted iconic lore moments like the Romulan supernova into interactive crises.
  • Developed triggers for deep-space exploration storytelling.
Designing Consequences

Each event was designed for narrative value and systemic impact, fostering high replayability through meaningful choices.

Achievement System

I designed the full Achievement ecosystem to reward player mastery and motivate exploration of every facet of the game, from introductory steps to complex veteran feats.

Design Principles

  • Owned documentation and logic for the complete achievement list.
  • Structured tiers: Progression, Strategy, and Lore Mastery.
  • Collaborated with tech teams for reliable state-based triggers.
Engagement Strategy

Achievements serve as an implicit guide, encouraging players to try risky playstyles, extending the game's lifespan.