About Me
Dylan Piserchia
Game Designer
I am a Game Designer with over four years of professional experience—spanning AAA titles and rapid prototypes—whose expertise lies in crafting robust gameplay systems and clear, living documentation. At TGA Company, I design gamified training solutions that align player engagement with business goals, while at Nimble Giant Entertainment I led the Mission Tree feature for Star Trek: Infinite and implemented core systems in Unreal Engine 5. Proficient in Unreal Engine, Unity, Python, and G‑Suite.
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