Star Trek: Infinite

Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game.

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Game Overview

Star Trek: Infinite puts you in the captain's seat of one of four legendary powers—Federation, Klingons, Romulans or Cardassians—and invites you to build your own spacefaring story.

Explore and settle: Send your ships into uncharted systems, found colonies on distant planets and manage vital resources like dilithium and tritanium.

Shape your narrative: Each faction follows its own mission path, offering events drawn from Trek lore and new twists that reflect your decisions.

Choose your strategy: Cultivate alliances and trade, engage in diplomatic talks or deploy your fleet for tactical conflicts—your approach defines the outcome.

The game strikes a balance between strategy and immersion: familiar faces (think Picard or Sisko) make cameo appearances, and character-focused events bring the universe to life without overwhelming you in spreadsheets. Play solo or challenge friends online, and enjoy a steady flow of updates that keep each session feeling fresh and uniquely yours.


Mission Tree

The Mission Tree serves as the backbone of narrative and strategic progression for each faction. I design and document the Mission Tree, translating complex lore into clear and engaging objectives while balancing narrative fidelity with 4X gameplay systems. Each branch structures exploration, diplomacy, combat, and expansion in a way that reflects the unique identity of the factions.

Overview

  • Design and structure of the Mission Tree across multiple factions.
  • Translation of Star Trek canon into accessible gameplay objectives.
  • Balance between rewards, pacing, and player progression.
  • Collaboration with narrative, UI/UX, and programming teams.

Process

  • Researching franchise canon and analyzing 4X mechanics.
  • Structuring mission branches, unlock conditions, and rewards.
  • Iterating based on QA feedback and playtesting to refine pacing.
  • Ensuring each faction offers a distinct and replayable progression path.

Impact

The Mission Tree provides players with a clear framework to experience Star Trek narratives within a grand strategy setting. It enhances immersion and replayability by offering unique progression arcs tailored to each faction.


Narrative Events

Narrative Events transform iconic Star Trek moments into interactive gameplay. I contribute to the creation of major story-driven events that give weight to player decisions and shape the overall experience.

Overview

  • Design of branching narrative events tied to faction progression.
  • Highlight: the Romulan supernova event, adapted into a dramatic gameplay moment.
  • Collaboration with narrative and systems teams to ensure immersion and consistency.

Impact

Narrative events immerse players in the Star Trek universe by connecting lore with gameplay. They add drama, consequence, and replayability to faction storylines.


Achievements

Achievements align player milestones with progression, replayability, and narrative goals. I design the entire Achievement system, ensuring milestones feel rewarding and meaningful.

Overview

  • Creation of all Achievements for the game.
  • Alignment of achievements with Mission Tree progression and key events.
  • Design of triggers and conditions that reinforce meaningful milestones.
  • Balance between accessibility for new players and challenges for veterans.

Impact

The Achievement system motivates diverse playstyles and enhances replayability, while also celebrating key narrative and gameplay milestones.


Explore

Expand

Exploit

Exterminate

Screenshots & Trailers

Awards & Recognition

Best Narrative